Playable State-Space Model From a Single Audio Sample
This work attempts to reproduce a short segment of “natural” (i.e., produced by acoustic instruments or physical objects in the world) audio by decomposing it into two distinct pieces:
- A state-space model simulating the resonances of the system
- a sparse control signal, representing energy injected into the system.
The control signal can be thought of as roughly corresponding to a musical score, and the state-space model can be thought of as the dynamics/resonances of the musical instrument and the room in which it was played.